As part of the learning opportunities of the new flagship Samsung Galaxy S7 edge resource iXbt commentators have compared the performance of the device and smartphone iPhone 6s Plus. The test results are disappointing for Koreans: the newest device from Seoul could not beat last year's flagship iPhone 6s Plus.
Test Galaxy S7 edge work on the new SoC Exynos 8890 Octa, made on 14 nm process technology, improved by using FinFET LPP technology (Low-Power Plus). New Mongoose CPU-core (quad-core 2.6 GHz) are used here, and quad-core Cortex-A53 with a frequency of 1.6 GHz. Observers set out to find out which one is more powerful devices: Samsung Galaxy S7 edge or iPhone 6s Plus.
Testing began with the browser benchmark: SunSpider 1.0.2, Octane Benchmark, Kraken Benchmark and JetStream. All Android-devices used by Chrome, to contact iOS - Safari.
As you can see, Android-competitor and its predecessor Samsung Galaxy S7 Edge ahead confidently, but in the overall standings ahead of the iPhone 6s Plus based Apple A9.
And the gadget made in complex benchmarks - AnTuTu Geekbench 3 and 6.
And the picture is repeated again, even though the iPhone superiority has less. In the multi-core mode Geekbench 3 Apple smartphone Samsung conceded novelty.
In addition to the test procedure Galaxy S7 Edge and iPhone 6s Plus decided to compare to cross-platform benchmark Basemark OS II. The results are below: screenshot to the left - Samsung, the right - Apple.
The latter group is devoted to the benchmark testing graphics performance. It used 3DMark, GFXBench and Bonsai Benchmark. All of them show real 3D-scenes and allow visually see how the device to cope with them.
Let's start with GFXBench. Offscreen tests - it is concluded on the image screen in 1080, regardless of the actual screen resolution. A Onscreen Tests - is the output image in the resolution to match the resolution of the device screen. That is Offscreen tests indicative of the abstract performance SoC, and Onscreen-tests - in terms of the comfort of the game on a specific device. In addition, used the new scene Car Chase, employs OpenGL ES 3.1 at this year's Android-devices.
Galaxy S7 Edge and iPhone 6s Plus were approximately equal. The difference is explained by the natural mode Onscreen higher resolution screen Galaxy S7 Edge. As for the comparison with other Android-smartphone, the picture is straightforward and requires no comment.
The following tests - 3DMark and Bonsai Benchmark. In 3DMark scene Sling Shot on Android-devices start in OpenGL ES 3.1 version, and on the iPhone - in OpenGL 3.0 version.
About Bonsai Benchmark you can tell right away that such productive SoC he was not revealing - in particular, this is evidenced by the results of two Samsung smartphones. But with 3DMark - interesting. And the iPhone is in the lead here.
In general, benchmarks suggest that bypass the iPhone 6s Plus novelty Samsung failed - Apple flagship leader in most tests. Bottom (gaming performance) will depend primarily on how well the game will be optimized for a specific SoC.
Test Galaxy S7 edge work on the new SoC Exynos 8890 Octa, made on 14 nm process technology, improved by using FinFET LPP technology (Low-Power Plus). New Mongoose CPU-core (quad-core 2.6 GHz) are used here, and quad-core Cortex-A53 with a frequency of 1.6 GHz. Observers set out to find out which one is more powerful devices: Samsung Galaxy S7 edge or iPhone 6s Plus.
Testing began with the browser benchmark: SunSpider 1.0.2, Octane Benchmark, Kraken Benchmark and JetStream. All Android-devices used by Chrome, to contact iOS - Safari.
As you can see, Android-competitor and its predecessor Samsung Galaxy S7 Edge ahead confidently, but in the overall standings ahead of the iPhone 6s Plus based Apple A9.
And the gadget made in complex benchmarks - AnTuTu Geekbench 3 and 6.
And the picture is repeated again, even though the iPhone superiority has less. In the multi-core mode Geekbench 3 Apple smartphone Samsung conceded novelty.
In addition to the test procedure Galaxy S7 Edge and iPhone 6s Plus decided to compare to cross-platform benchmark Basemark OS II. The results are below: screenshot to the left - Samsung, the right - Apple.
The latter group is devoted to the benchmark testing graphics performance. It used 3DMark, GFXBench and Bonsai Benchmark. All of them show real 3D-scenes and allow visually see how the device to cope with them.
Let's start with GFXBench. Offscreen tests - it is concluded on the image screen in 1080, regardless of the actual screen resolution. A Onscreen Tests - is the output image in the resolution to match the resolution of the device screen. That is Offscreen tests indicative of the abstract performance SoC, and Onscreen-tests - in terms of the comfort of the game on a specific device. In addition, used the new scene Car Chase, employs OpenGL ES 3.1 at this year's Android-devices.
Galaxy S7 Edge and iPhone 6s Plus were approximately equal. The difference is explained by the natural mode Onscreen higher resolution screen Galaxy S7 Edge. As for the comparison with other Android-smartphone, the picture is straightforward and requires no comment.
The following tests - 3DMark and Bonsai Benchmark. In 3DMark scene Sling Shot on Android-devices start in OpenGL ES 3.1 version, and on the iPhone - in OpenGL 3.0 version.
About Bonsai Benchmark you can tell right away that such productive SoC he was not revealing - in particular, this is evidenced by the results of two Samsung smartphones. But with 3DMark - interesting. And the iPhone is in the lead here.
In general, benchmarks suggest that bypass the iPhone 6s Plus novelty Samsung failed - Apple flagship leader in most tests. Bottom (gaming performance) will depend primarily on how well the game will be optimized for a specific SoC.
No comments:
Post a Comment